Posted on 2010 under Wow insider |
22
Aug
We’re more than a little surprised that there’s so little talk around these parts about the World of Warcraft Trading Card Game. After all, players who’ve been around the gaming scene for very many years tend to have dabbled in card games like . WoW itself would be a very different creation without the influence of games like MTG and the games that inspired it — so let’s talk about WoW’s own collectible card game!
WoW.com is accepting article submissions from experienced WoW TCG players. What does it take to get started? What’s the gameplay like? How do the loot cards tie in, and what’s been available so far? Is the game part of the tournament scene? Your article will give readers who’ve never played WoW TCG a peek into the game and the world of card games.
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Thanks for reading Call for Submissions: All about WoW TCG at the world of warcraft blog
© 2010 World of Warcraft Blog
Posted on 2010 under Wow insider |
22
Aug
Lisa Poisso and Robin Torres are experienced gamers and real-life mamas — and just as we don’t want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.
WoW may be both massive and multiplayer, but many of us play it like a single-player game with chat channels. In fact, there are quite a few people who use guild chat and whispers as chat rooms, getting very little playing done during some sessions. And some of us like to either play or chat, but not both. Playing without an invisibility option can be troublesome for those who tend toward hermitism. Hermitness? Hermitacity! Oh, let’s just get to the letter.
Dear Drama Mamas,
As a RL introvert, I find it very hard to make friends and feel happiest when I’m on my own. (I went through several years of high school without so much as a single friend and was very happy that way!) But online is very, very different. I find it easy to be myself in guild and general chat and so on, and as a result I attract a lot of friends.
Because of this, often when I login, three to five people will whisper me at once, each expecting to carry a full-on conversation with me.
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Thanks for reading Drama Mamas: The case of the friendly hermit at the world of warcraft blog
© 2010 World of Warcraft Blog
Posted on 2010 under Wow insider |
22
Aug
Welcome back to Alex Ziebart will be your host today.
Good news, everyone. We’ve had such a good time with The Queue that we’re not restricting it to just Monday through Friday anymore! If all goes well, you’ll see another edition of The Queue on Saturdays and Sunday, too! Cool, right?
bui asked:
“Are there any creepy critters now that the world has been torn asunder? What made me think about the critters, you ask? Earlier today, there was a spider crawling on my face.”
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Thanks for reading The Queue: Spiders are gross at the world of warcraft blog
© 2010 World of Warcraft Blog
Posted on 2010 under Wow insider |
22
Aug
UPDATE: The Escapist has posted the full text of their interview with Ghostcrawler, so I’ve replaced the “abridged” version with the actual exchange instead.
Those of you who’ve played other MMOs (Cataclysm content patch, avoiding the type of situation you see above.
Greg “Ghostcrawler” Street about Cataclysm, and this exchange took place:
Ghostcrawler:
A very simple thing we’ve done is just put on your character panel what phase you’re in. So that you can look and be like “Oh, so the reason I can’t see you is because we’re in different phases.” Long-term, we’re trying to work on a system where you can actually go back and forward a little bit. You might be able to scale your character down levels in order to go play with a friend, and even redo quests that you’ve done before.
Part of the reason we’re able to do that is because of the technology we originally developed for heirloom items, which are items that scale. And then for the Cataclysm expansion, we’ve changed spells, so they also scale with level. So instead of having ranks now, your fireball will just get more powerful as you gain levels. So since you can scale both class spells and items really easily, now we think we can actually let you lower your level down if you want to play with somebody else.
I kinda wanted to have that for Cataclysm launch, but it’s a feature we’re working on.
Jeff Funk:
So do you think that’s saying that, like cross-server dungeons, it might be patched in before the next expansion?
Ghostcrawler:
Yeah. I mean, we gotta get this one out the door first to know how much we need to do for the patches that come afterwards, but it’s definitely in the long-term plan.
We hadn’t heard anything about this feature before, but it sounds great — this way, you can play with a lowbie friend without drastically reducing his experience gain, and you’ll always have something to do together. Heck, it could even pave the way for making old raids relevant again. I’m excited to see how this plays out!

World of Warcraft: Cataclysm
will destroy Azeroth as we know it; nothing will be the same! In Comments
Thanks for reading A City of Heroes-style mentoring system "in the long-term plan" for Cataclysm at the world of warcraft blog
© 2010 World of Warcraft Blog
Posted on 2010 under Wow insider |
22
Aug
The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger, armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we’re not stupid — we’re just crazy.
And so we come to this, the last in our report card series for warrior specs in Wrath of the Lich King. In some ways, arms warriors saw the greatest amount of changes this expansion. The addition of Taste for Blood and Sudden Death making arms a far more proc-reliant spec than it had been previously, while the improvement of Rend saw the bleed damage of the spec (already somewhat of a staple of the arms playstyle in The Burning Crusade) emphasized. Arms started off in Naxx as lower in damage but competitive with fury, while it remained a fairly dominant PvP spec (but saw a challenge to its popularity from protection by about the middle range of the expansion’s life cycle) throughout. Arms’ damage and raid viability saw its high point in Ulduar, and unfortunately (for me, as a PvE-specced arms warrior) then entered a slow decline that continues to this day.
I said last week, “I considered writing the arms report card instead, but considering the PvE state of arms, I just got depressed. ‘Still OK for PvP’ doesn’t seem like enough for a column.” While that’s a fair statement, it is extremely oversimplified. Arms is a very solid leveling spec, as it outperforms fury until a certain gear threshold is met and requires less expertise (since Overpower, one of its bread-and-butter strikes, cannot be dodged, and arms has an expertise talent), and arms can generally be sure that Overpowers will critically hit due to the higher crit rate from Improved Overpower. Arms’ main PvE limitation is based around the fact that as a bleed-heavy, proc-dependent spec that makes little use of Heroic Strike, it simply doesn’t scale in the same berserk manner as fury once rage becomes less of an issue.
Let’s look at what arms does well and what keeps it a potent PvP force while preventing it from matching up with fury in PvE.
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Thanks for reading The Care and Feeding of Warriors: Arms report card for Wrath at the world of warcraft blog
© 2010 World of Warcraft Blog