Posted on 2012 under Wow insider |
4
Feb
Ol’ Grumpy (that’s me) has a bit of a problem. He’s started tanking for pickup groups lately. I guess technically that means I have two problems, but doctors probably can prescribe some medication or something for white-hot eruptions of seething rage. I’m starting to think Neltharion was the tank for the dragon aspects’ regular 5-man group.
However, my molten cauldron of hate masquerading as a soul isn’t what I came to talk to you about today. No, I’m actually here to explain what pointless elitism is and why it’s actually bad. I’ll use an example from a recent 5-man. I had signed up to tank because I wanted the goody bag of potent bribery. I admit it, I’m weak. I zoned into End Time, said hello to the mostly uncommunicative group, and started charging things, as I am wont to do. Things died, we progressed, no one pulled aggro by DoTing a mob while I was mounted and on the other side of the map — it was pretty much ideal for a pickup.
Then we got to Sylvanas, killed her, and as someone looted, two of the DPSers begin savaging the third for doing less than they. I look at Skada and saw that all three of them were floating between 11k and 14k DPS overall, with this one player sinking to 7k on Sylv. They were all geared about the same — a couple of HoT pieces — so clearly, they were all there because they needed the gear.
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© 2012 World of Warcraft Blog
Posted on 2012 under Wow insider |
4
Feb
Every Thursday, shows you how to work toward those sweet achievement points. This week, we discover that love is not free.
Hot on the heels of the the Love Fool.
If you’re completely new to Love Is In the Air, you’ll probably want to read our Comments
Thanks for reading The OverAchiever: Guide to Love is in the Air 2012 at the world of warcraft blog
© 2012 World of Warcraft Blog
Posted on 2012 under Wow insider |
4
Feb
harpy’s neck. It’s her gear that sets her apart in this case. You’re not really going to see that particular set of gear on a player character, and there are a few good reasons for that.
Thisalee’s model has a few distinct characteristics that can’t be recreated with transmogrification. First off, she’s wearing a Comments
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© 2012 World of Warcraft Blog
Posted on 2012 under Wow insider |
4
Feb
WoW Insider covers the world of player vs. player action in Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.
So last time, we talked about how to get started in Arenas. I’m going to flatter myself and assume that a few readers had a little try at Arena. How did it go? I really hope it wasn’t that bad and didn’t put you off; it’s a steep learning curve.
Resilience — the 4,000 mark is a good place to be, but remember that people who’ve been gearing up aggressively will likely be in the 4,800 area at the moment, depending on their stat strategy. Resilience scales a bit strangely, but take it from me that 800 resilience is a substantial chunk. If you’re into math (and re-reading posts to properly understand them), check out this official forum post to get a better understanding of resilience scaling.
But it’s OK! The MMR system will save us! I mentioned it very briefly in my last column, but Comments
Thanks for reading Blood Sport: 3 ways to improve your Arena play at the world of warcraft blog
© 2012 World of Warcraft Blog
Posted on 2012 under Wow insider |
4
Feb
bug with Seal of Truth from yesterday, and it opens a fascinating window into the complexities of the code that ultimately is the World of Warcraft.

Zarhym - Update on Retribution Paladin Bug
The bug where paladin Seals could sometimes cause excessive damage has been fixed. This bug came as a result of a hotfix we put in to fix an issue where some attacks, such as Scatter Shot, were still causing Vengeance in PvP situations. While these things may seem totally unrelated, it has to do with our proc system, which is an extremely complicated mechanic under the hood. We reverted that hotfix, meaning you may sometimes see Vengeance in PvP. But we don’t think that will present a major balance concern at this time.
To be clear, we have no current plans to take action against players who experienced this bug last night unless we come across any extreme cases. The error was ours and we haven’t seen any evidence — so far — of players excessively exploiting the bug. We reserve the right to take action if we do find evidence of players crossing the line to repeatedly exploit this bug for major in-game advantages.
source
I won’t lie, I find this fascinating. The idea that the issue lies in a system that on the surface would seem totally unrelated gives me the shivers just imagining what it must be like to maintain and advance the design for code that’s been around for years and years. I have to agree that letting Vengeance sometimes pop up in PvP is probably the better option. It’s only going to happen in an extremely limited set of circumstances, anyway.
I’m also glad only extreme edge cases will be seeing bans, as I had no idea the bug even existed while leveling my ret paladin last night and only figured it out afterwards.

World of Warcraft: Cataclysm
has destroyed Azeroth as we know it; nothing is the same! In endgame play.
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© 2012 World of Warcraft Blog